3000 Scoundrels
The Traveler brought much change to our small frontier town in the last five years. He showed us marvels beyond imagination and taught us how to use his strange machines. Now that the Traveler has vanished, a storm is coming. Who will control the destiny of the American Frontier?
Players assume the roles of rival leaders attempting to steal precious technology left behind by the Traveler. Each leader has a unique perspective and motivations in the conflict of Graystone Gulch. Are you driven by money, fame, or the deep-seated desire to improve the world?
Advanced rules add unique strategies to each leader that reflect their unique strengths and cunning tricks.
Hire scoundrels to build your posse, plan the perfect strategy, and bluff your way to victory! Use clear cards to create 3000 scoundrels, each with a unique name, artwork, and ability. Up to 50 of these scoundrels are used each game, ensuring that every play-through is different!
Each turn, play a poker card from your hand facedown in front of you, and use all abilities matching that number. The catch—you don’t need to tell the truth! If an opponent catches you bluffing, it will damage your reputation and decrease your odds of winning the game.
Hire the perfect posse to build powerful combos, steal technology, and outsmart your foes!